Project Details
•    Genre: Procedural Interactive Fiction
•    Platform: Android
•    Team Size: 6 Students
•    My Role: Game Designer, System Designer and UX Designer
•    Duration: 4 months

Exceptional condition: Covid-19 Lockdown
My Missions
•    Working with other the Game Designers of my team
•    Ensuring the system is harmonious and interesting
•    Designing the UX for smartphones
•    ​​​​​​​Leading playtest sessions with external people and writing playtest reports

What I Learned
With the pandemic, we had to adapt in an emergency condition. I have also learned to think differently about design and learned to design UX/UI for a mobile screen. For example, I considered the different conditions of play and play time depending on target audience.

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