Project Details
•    Genre: Party Game
•    Platform: PC
•    Team Size: 9 students
•    My Role: Game Designer, Project coordinator and UX Designer
•    Duration: 4 and half months
•    ​​​​​​​Exceptional conditions: Covid-19 Lockdown
My Missions
•    Designing the game for casual players
•    Coordinating the team, ensuring that the project progressed smoothly and respected deadlines.
•    Creating an understandable UX for casual players
•    ​​​​​​​Leading playtest sessions with external people and writing playtest reports

What I learned
This project helped me to develop my communication skills, to create Game Design for a multiplayer game and to refine my UX knowledge. With this project I reinforced my Game Design and UX Design skills for casual players.

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